I am a digital experience developer predominantly interested in games.
Specializing in Unity, I am practiced in C# scripting, graphics and shader authoring with URP, character rigging and animation, and UI development, setting my focus primarily towards programming.
Speed StarsA free-to-play mobile track and field game available on the iOS App Store and
Google Play. Epitomizing the concept of easy-to-learn and hard-to-master, Speed Stars captures attention
through inviting yet intricate gameplay mechanics
and encourages competition through asynchronous multiplayer.
Orbis TerrarumA procedurally generated infinite low-poly world created with Unity. Noise maps defining elevation, heat,
humidity and more combine with custom shaders and post-processing
to create rolling landscapes and biomes. I took on this side project as a programming
challenge
as well as to learn more about graphics and rendering techniques.