Luke Doukakis is a software engineer engineer and digital experience developer primarily focused in games and
graphics programming.
Specializing in Unity, he is well practiced with C# scripting, shader authoring with HLSL and
Universal Render Pipeline, UI development, and character animation with Mecanim system.
Speed StarsA free-to-play mobile track and field game available on the iOS App Store and
Google Play. Epitomizing the concept of easy-to-learn and hard-to-master, Speed Stars captures attention
through inviting yet intricate gameplay mechanics
and encourages competition through asynchronous multiplayer.
Orbis TerrarumA procedurally generated infinite low-poly world created with Unity. Noise maps defining elevation, heat,
humidity and more combine with custom shaders and post-processing
to create rolling landscapes and biomes. I took on this side project as a programming
challenge
as well as to learn more about graphics and rendering techniques.